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  • Doing Sociolegal Research in Design Mode
    Doing Sociolegal Research in Design Mode

    This book is the first to explore what design can do for sociolegal research.It argues that designerly ways—mindsets that are practical, critical and imaginative, experimental processes and visible and tangible communication strategies—can be combined to generate potentially enabling ecosystems, and that within these ecosystems the abilities of a researcher to make meaningful contributions and to engage in meaningful research relations, both within our research community and in the wider world, can be enhanced.It is grounded in richly illustrated examples of sociolegal researchers working in design mode, including original individual and collaborative experiments involving a total of over 200 researchers and of experts from subfields such as social design, policy design and speculative design working on issues of sociolegal concern.It closes with an opening— a set of accessible sociolegal design briefs on which the impatient can make an immediate start.Written by an experienced sociolegal researcher with formal training in graphic design, the book is primarily focused on what the sociolegal research community can take from design, but it also offers lessons to designers, especially those who work with law.

    Price: 21.99 £ | Shipping*: 3.99 £
  • Methods of Developing Sliding Mode Controllers : Design and Matlab Simulation
    Methods of Developing Sliding Mode Controllers : Design and Matlab Simulation

    Comprehensive, fast-access guide to different types of sliding mode controllers and their programming and simulation in MATLAB and Simulink Methods of Developing Sliding Mode Control delivers a practical review of sliding mode controllers (SMCs) and their challenges with coverage of related theorems, stability analysis, and how to program and simulate SMCs in MATLAB and Simulink.The book details the latest methods of their development and their applications in the automotive, aerospace, and robotics industries.Initial chapters detail a range of different types of controllers.A combination of sliding and backstepping control is introduced and simulated and the phenomenon of chattering and effective solutions to reduce it are provided, along with suitable examples and analytical tables of the results.The final two chapters are related to fixed-time and event-triggered SMCs.Extensive Matlab/Simulink supported examples and simulation program code/block diagrams are included throughout.Written by two highly qualified authors, Methods of Developing Sliding Mode Control: Design and Matlab Simulation explores sample topics including: Classic SMCs, covering variable structures, including relays and feedback control with switching gains, as well as controller design and theoretical foundationsTerminal SMCs, covering nonsingular and fast variations, dynamic SMCs, and fuzzy SMCs, covering fuzzy approximation and equivalent control as well as indirect designSuper twisting SMCs, adaptive SMCs, and backstepping SMCs, covering the backstepping method and chaotic duffing oscillator equationsSign, Epsilon-sign, saturation, hyperbolic tangent, and generalized hyperbolic tangent functions for chatter reduction Methods of Developing Sliding Mode Control: Design and Matlab Simulation is a concise yet comprehensive and highly practical reference on the subject for graduate postgraduate students in electrical engineering, mechanical engineering, and biomedical engineering along with academics and professionals in fields related to SMCs.

    Price: 110.00 £ | Shipping*: 0.00 £
  • Bauhaus Weaving Theory : From Feminine Craft to Mode of Design
    Bauhaus Weaving Theory : From Feminine Craft to Mode of Design

    The Bauhaus school in Germany has long been understood through the writings of its founding director, Walter Gropius, and well-known artists who taught there such as Wassily Kandinsky and László Moholy-Nagy.Far less recognized are texts by women in the school’s weaving workshop.In Bauhaus Weaving Theory, T’ai Smith uncovers new significance in the work the Bauhaus weavers did as writers.From colorful, expressionist tapestries to the invention of soundproofing and light-reflective fabric, the workshop’s innovative creations influenced a modernist theory of weaving.In the first careful examination of the writings of Bauhaus weavers, including Anni Albers, Gunta Stözl, and Otti Berger, Smith details how these women challenged assumptions about the feminine nature of their craft.As they harnessed the vocabulary of other disciplines like painting, architecture, and photography, Smith argues, the weavers resisted modernist thinking about distinct media.In parsing texts about tapestries and functional textiles, the vital role these women played in debates about medium in the twentieth century and a nuanced history of the Bauhaus comes to light.Bauhaus Weaving Theory deftly reframes the Bauhaus weaving workshop as central to theoretical inquiry at the school.Putting questions of how value and legitimacy are established in the art world into dialogue with the limits of modernism, Smith confronts the belief that the crafts are manual and technical but never intellectual arts.

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  • Right By Design : A Novel Approach to Failure Mode Avoidance
    Right By Design : A Novel Approach to Failure Mode Avoidance

    Product design is becoming increasingly challenging as product complexity increases dramatically with the advent of autonomous control and the need to achieve zero emissions.Companies continue to have poor product launches with significant numbers of recall campaigns and high after-sales warranties.It is important that potential product failures are identified and fixed during the design of a product.Failure modes found after the design has matured are normally easy to find, with some being identified by the customer, but are often difficult and expensive to fix; modifying one part will often have a knock-on effect on other parts, causing other problems.Discovering failure modes early in the design process is often difficult – requiring rigorous and comprehensive analysis – but once found, such failure modes are usually easy and cheap to fix. This book presents an approach to product design based on Failure Mode Avoidance that utilises a series of strongly interrelated engineering tools and interpersonal skills that can be used to discover failure modes early in the design process.The tools can be used across engineering disciplines. Despite engineering being largely a team activity, it is often the case that little attention is paid to the team process after the team membership has been identified, with membership normally being based on technical expertise.In addition to technical expertise, an effective engineering team requires individual engineers to work together efficiently.Good leadership is also required, with the leader able to both manage change and encourage individual team members to work to the best of their ability.This book interweaves technical skills, team skills and team leadership in a way that reflects their real-life interrelationship. The book tells the fictional story of a small engineering team and its leader as they implement the skills introduced in the book and follows their experiences reflecting individual difficulties, enthusiasm, humour and scepticism in applying the methodologies and tools for the first time.In addition, the story tells of team members’ interactions with their management and peers within a company that, having been very successful, finds itself in financial difficulties.It promotes constructivist learning through the reader empathising with the characters in the book.These characters ask questions that are typical of those that learners will ask about the subject matter.Learning reinforcement is also integrated into the storyline as a natural and unobtrusive feature.

    Price: 31.99 £ | Shipping*: 0.00 £
  • Which option do you prefer: Dark Mode or light design?

    As an AI, I don't have personal preferences, but I can tell you that the choice between dark mode and light design often comes down to personal preference and the specific context of use. Dark mode can be easier on the eyes in low-light environments and may reduce eye strain for some users. On the other hand, light design can be more visually appealing and easier to read for some people. Ultimately, the best option depends on individual preferences and the specific use case.

  • Do you prefer interior design or graphic design?

    As an AI, I don't have personal preferences. However, both interior design and graphic design are important and have their own unique appeal. Interior design focuses on creating functional and aesthetically pleasing spaces, while graphic design involves creating visual concepts to communicate ideas. Both fields require creativity and attention to detail, and each offers its own set of challenges and opportunities for artistic expression.

  • Which area can you earn more money in: Interior Design, Graphic Design, or UX Design?

    In general, UX Design tends to offer higher earning potential compared to Interior Design and Graphic Design. This is because UX Design involves creating digital experiences that directly impact user interactions with products or services, which is a highly sought-after skill in today's technology-driven world. Graphic Design and Interior Design also offer good earning potential, but UX Design typically commands higher salaries due to the specialized skills and expertise required in this field.

  • In which area can one earn more money: Interior Design, Graphic Design, or UX Design?

    In general, UX Designers tend to earn more money than Interior Designers and Graphic Designers. This is because UX Design is a specialized field that requires a deep understanding of user behavior, psychology, and technology, and there is high demand for skilled UX designers in the tech industry. Additionally, UX designers often work on complex projects that require a high level of expertise, which can command higher salaries. However, it's important to note that earning potential can vary based on factors such as location, experience, and the specific industry or company one works for.

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  • Manga zeichnen lernen fur Anfanger : Lerne Schritt fur Schritt, Manga und Anime zu zeichnen - Kopfe, Gesichter, Accessoires, Kleidung und lustige Ganzkorpercharaktere und mehr!
    Manga zeichnen lernen fur Anfanger : Lerne Schritt fur Schritt, Manga und Anime zu zeichnen - Kopfe, Gesichter, Accessoires, Kleidung und lustige Ganzkorpercharaktere und mehr!

    Mochtest du lernen, wie man Schritt fur Schritt Animecharakter zeichnet? Bist du auf der Suche nach der besten Anleitung, die dir die notwendigen Techniken zeigt, um deine Charaktere zum Leben zu erwecken? Dann ist dieses Buch genau das Richtige fur dich!In diesem brillianten Zeichenbuch kannst du alles finden, was du wissen musst, um einen perfekten Animecharakter zu erschaffen. Von Kopfformen, Gesichtszugen, Korpermaen, Gefuhlen und Kleidung, bis hin zu einfachen Charaktermodellen zum Ausprobieren - dieses Buch ist der perfekte Start fur dich in der Welt des Anime!Dieses Buch ist groartig fur alle Fahigkeitsstufen, nun konnen auch Anfanger einfach zeichnen lernen. Auerdem ist es wissenschaftlich bestatigt, dass Zeichnen hilf, die innere Kreativitat zu erschlieen, Aufmerksamkeit und Entspannung zu fordern, und es hilf zudem Stress und Anspannungen zu losen. Dieses Buch ist ein groartiges Geschenk fur Animefreunde jeden Alters und bietet zusatzlich ein wunderbares Instrument, sich die Zeit zu vertreiben, wenn man im Haus bleiben muss.Buchdetails:Geeignet fur alle Altersklassen und Fahigkeisttufen,Ein toller Zeitvertreib fur viele Stunden mit garantiertem Vergnugen,Schitt fur Schritt Anleitungen fur einfaches Lernen,Anleitungen zum Kopf, Gesichtszugen, Korperhaltung, Maen, Gefuhlen, Kleidung und vieles mehr,Das perfekte Geschenk fur Geburtstage, Weihnachten und andere Anlasse,Fordert Kreativitat, kunstlerischen Ehrgeiz, Aufmerksamkeit, Stressabbau und vieles mehr,Falls du auf der Suche bist nach einem unterhaltsamen und einfachen Weg, wie man Schritt fur Schritt Animecharakter zeichnet, dann bist du fundig geworden!

    Price: 23.99 £ | Shipping*: 3.99 £
  • Story Mode : The Creative Writer's Guide to Narrative Video Game Design
    Story Mode : The Creative Writer's Guide to Narrative Video Game Design

    Against the backdrop of a hyper-competitive AAA industry and the perception that it is a world reserved for top programmers and hard-core ‘gamers’, Story Mode offers an accessible entry-point for all into writing and designing complex and emotionally affecting narrative video games.The first textbook to combine game design with creative writing techniques, this much-needed resource makes the skills necessary to consume and create digital and multi-modal stories attainable and fun.Appealing to the growing calls for greater inclusivity and access to this important contemporary apparatus of expression, this book offers low-cost, accessible tools and instruction that bridge the knowledge gap for creative writers, showing them how they can merge their skill-set with the fundamentals of game creation and empowering them to produce their own games which push stories beyond the page and the written word. Broken down into 4 sections to best orientate writers from any technological background to the strategies of game production, this book offers: - Contextual and introductory chapters exploring the history and variety of various game genres. - Discussions of how traditional creative writing approaches to character, plot, world-building and dialogue can be utilised in game writing. - An in-depth overview of game studies concepts such as game construction, interactivity, audience engagement, empathy, real-world change and representation that orientate writers to approach games from the perspective of a designer. - A whole section on the practical elements of work-shopping, tools, collaborative writing as well as extended exercises guiding readers through long-term, collaborative, game-centred projects using suites and tools like Twine, Audacity, Bitsy, and GameMaker. Featuring detailed craft lessons, hands-on exercises and case studies, this is the ultimate guide for creative writers wanting to diversify into writing for interactive, digital and contemporary modes of storytelling. Designed not to lay out a roadmap to a successful career in the games industry but to empower writers to experiment in a medium previously regarded as exclusive, this book demystifies the process behind creating video games, orienting readers to a wide range of new possible forms and inspiring them to challenge mainstream notions of what video games can be and become.

    Price: 18.99 £ | Shipping*: 3.99 £
  • Contextual Design : Design for Life
    Contextual Design : Design for Life

    Contextual Design: Design for Life, Second Edition, describes the core techniques needed to deliberately produce a compelling user experience.Contextual design was first invented in 1988 to drive a deep understanding of the user into the design process.It has been used in a wide variety of industries and taught in universities all over the world.Until now, the basic CD approach has needed little revision, but with the wide adoption of handheld devices, especially smartphones, the way technology is integrated into people’s lives has fundamentally changed.Contextual Design V2.0 introduces both the classic CD techniques and the new techniques needed to "design for life", fulfilling core human motives while supporting activities. This completely updated and revised edition is written in a clear, informal style without excessive jargon, and is the must-have book for any UX Design library.Users will find coverage of mobile devices and consumer and business products, all illustrated with new examples, case studies, and discussions on how to use CD with the agile development and other project requirements methods.

    Price: 62.99 £ | Shipping*: 0.00 £
  • Grandma's Design: Food Inspires Design
    Grandma's Design: Food Inspires Design

    It may sound like an odd combination at first, but grandmothers and culinary design create a surprisingly good partnership.This European project, supported by the European Culture Programme, combines tradition and innovation in an exceptional manner.The main aim of the Grandma's Design Project is to draw the public's attention to the variety of baking traditions throughout Europe.Not only with the aim of preserving them for future generations, but also for giving them a new interpretation, within the context of today's diverse society.Grandma's Design reflects Europe's rich baking heritage and revisits various target groups in five European member states: Italy, Belgium, Turkey, Finland and the Netherlands. Professional designers, chefs and artists from countries both within and from outside Europe, have been encouraged to take part in the first Grandma's Design competition with the aim of finding new concepts inspired by traditional baking recipes, from seventy-five grandmothers in five countries.All grandmothers were filmed and interviewed, while preparing a baking recipe that is of particular interest because of its heritage, "couleur locale", tradition or specific story

    Price: 25.00 £ | Shipping*: 3.99 £
  • How to design the application portfolio for media design?

    When designing an application portfolio for media design, it is important to showcase a variety of skills and styles. Include a range of projects that demonstrate proficiency in graphic design, web design, animation, and other relevant areas. Make sure to highlight your creativity, technical skills, and ability to work with different media formats. Organize your portfolio in a visually appealing and easy-to-navigate manner, with clear descriptions of each project and your role in it. Additionally, consider including any relevant work experience, internships, or freelance projects to provide a comprehensive view of your capabilities in media design.

  • How to design the application portfolio for communication design?

    When designing an application portfolio for communication design, it is important to showcase a diverse range of work that demonstrates your skills and creativity. Include a variety of projects such as branding, print design, digital design, and any other relevant work that highlights your abilities. Organize your portfolio in a clear and visually appealing manner, making it easy for potential employers or clients to navigate and understand your work. Additionally, consider including case studies or explanations of your design process to provide insight into your problem-solving abilities and creative thinking.

  • What is better for graphic design or web design?

    Both graphic design and web design have their own unique strengths and purposes. Graphic design focuses on creating visual content for print materials, such as logos, brochures, and advertisements, while web design focuses on creating the layout and visual elements of websites. The choice between the two depends on the specific project and its requirements. For example, if the goal is to create a visually appealing website, web design would be more suitable, while if the goal is to create a logo or print advertisement, graphic design would be the better choice. Ultimately, both disciplines are important and can complement each other in creating a cohesive visual brand.

  • Is there a night mode/dark design for the eBay website?

    Yes, eBay does have a dark mode option for its website. Users can enable dark mode by clicking on their profile picture in the top right corner of the eBay homepage, selecting "Dark mode" from the dropdown menu, and then toggling the switch to turn it on. This feature is especially helpful for reducing eye strain and improving visibility in low-light environments.

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